AI Insights · Timothy · July 2025
Top Stickman Games Performance in US, Q2 2025
Discover the performance trends of the top Stickman games in the US for Q2 2025 on a unified platform, with insights from Sensor Tower.
In the second quarter of 2025, the top Stickman games in the United States showed varied performances on a unified platform. Here's a closer look at the trends for each game, based on data from Sensor Tower.
Stickman Hook from MADBOX saw its weekly revenue peak at around $1.4K in mid-April, before gradually declining to $567 by the end of June. Weekly downloads peaked in early June at 48.1K, but experienced a significant drop to 13K by the end of the quarter. Active users increased steadily, reaching 330.4K by late June.
Supreme Duelist by Neron's Brother SARL maintained a consistent revenue increase, closing the quarter at $205. Downloads showed a notable rise towards the end of June, reaching 40.9K, while active users grew steadily to 386.4K.
Stickman Party: 4 Player Games from Maxim Krivokonev experienced a decline in revenue, ending at $76. Downloads and active users, however, showed a positive trend, with downloads reaching 22.9K and active users increasing to 98.3K by the end of the quarter.
Stick War: Legacy by Max Games Studios saw stable revenue figures, closing at around $9K. The downloads peaked at 24.4K in late May, while active users fluctuated, ending the quarter at 116.3K.
Stick Tuber: Punch Fight Dance by Khuong Nguyen Danh showed a remarkable increase in downloads, peaking at 53.4K in early June. Active users also rose, reaching 27.9K mid-June.
For more detailed insights and data, visit Sensor Tower.